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Electronic Digital Computing
Electronic Digital Computing
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Lafnac Digital Computers | New York City's Consumer Electronics Leader
Lafnac Digital Computers is one of New York City's most dedicated providers of consumer electronics. Lafnac Digital Computers combines a complete line of popular, name brand electronics with unparalleled customer service. The expert staff at Lafnac Digital Computers brings enthusiasm and knowledge to the shopping experience. Whatever your needs, from iPhones to HDTVs, Lafnac Digital Computers has the product and the price for you.
Many shoppers are not quite sure what kind of consumer electronics they need. Lafnac Digital Computers celebrates the breadth and variety of the consumer electronics industry. The staff at Lafnac Digital Computers specializes in product and price comparisons, to guide shoppers through the selection process. Some customers walk into the store looking for a digital camera, but find that they prefer a new cell phone with a built in camera. Lafnac Digital Computers stocks a wide selection of hot ticket items sure to fulfill your electronics needs.
Lafnac experts are committed to matching you with the right product for your needs. Maybe you need a compact MP3 player for workouts, or you need a new laptop for a family member beginning college. A recent happy Lafnac Digital Computers customer had just bought a new home, and needed the right flat screen television to set off her living room. The friendly and knowledgeable associates were able to help her evaluate the different brands of flat screens and choose the most suitable flat screen HDTV, with a matching DVD player to boot.
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Thinking about that new iPhone? Or maybe the Samsung Instinct has caught your eye. One specialty of Lafnac Digital Computers is cell phones. You can compare every major cell phone handset and service plan alongside each other. There is nothing better than being able to see many cellular phone options in one place. Lafnac Digital Computers believes that this is the best way to make a satisfying informed cell phone purchase.
Lafnac Digital Computers knows that the world of consumer electronics is filled with a multitude of products, each with a variety of different specifications. Lafnac Digital Computers understands that sometimes the sheer volume of choices in electronics can be a bit of a challenge. That is why Lafnac Digital Computers is proud to combine informative staff with an unbeatable selection. We will help you compare anything from DVD players to flash cards, so that you can make the most informed and satisfied electronics purchase possible.
About the Author
Lafnac Digital Computers is one of New York City's most well known providers of consumer electronics. Lafnac benefits from its central location in midtown Manhattan and constant advancements in technology. Lafnac Digital Computers offers a complete line of popular, name brand electronics and the staff at Lafnac Digital Computers brings their unique knowledge to the shopping experience. Whatever your needs, from iPhones to laptops, Lafnac Digital Computers has the product and the price for you.
The staff at Lafnac Digital Computers understands that the sheer volume of choices in electronics can be overwhelming. That is why Lafnac Digital Computers is proud to combine informative staff with an unbeatable selection.
Lafnac offers a full line of digital cameras and associates at Lafnac Digital Computers are available to provide customers comparison-shopping assistance.
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Computing (Paperback) $24.59 The history of computing could be told as the story of hardware and software, or the story of the Internet, or the story of "smart" hand-held devices, with subplots involving IBM, Microsoft, Apple, Facebook, and Twitter. In this concise and accessible account of the invention and development of digital technology, computer historian Paul Ceruzzi offers a broader and more useful perspective. He identifies four major threads that run throughout all of computing`s technological development: digitization--the coding of information, computation, and control in binary form, ones and zeros; the convergence of multiple streams of techniques, devices, and machines, yielding more than the sum of their parts; the steady advance of electronic technology, as characterized famously by "Moore`s Law"; and the human-machine interface. Ceruzzi guides us through computing history, telling how a Bell Labs mathematician coined the word "digital" in 1942 (to describe a high-speed method of calculating used in anti-aircraft devices), and recounting the development of the punch card (for use in the 1890 U.S. Census). He describes the ENIAC, built for scientific and military applications; the UNIVAC, the first general purpose computer; and ARPANET, the Internet`s precursor. Ceruzzi`s account traces the world-changing evolution of the computer from a room-size ensemble of machinery to a "minicomputer" to a desktop computer to a pocket-sized smart phone. He describes the development of the silicon chip, which could store ever-increasing amounts of data and enabled ever-decreasing device size. He visits that hotbed of innovation, Silicon Valley, and brings the story up to the prese |
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A History of Modern Computing $11.44 This engaging history covers modern computing from the development of the first electronic digital computer through the dot-com crash. The author concentrates on five key moments of transition: the transformation of the computer in the late 1940s from a specialized scientific instrument to a commercial product; the emergence of small systems in the late 1960s; the beginning of personal computing in the 1970s; the spread of networking after 1985; and, in a chapter written for this edition, the period 1995-2001. The new material focuses on the Microsoft antitrust suit, the rise and fall of the dot-coms, and the advent of open source software, particularly Linux. Within the chronological narrative, the book traces several overlapping threads: the evolution of the computer's internal design; the effect of economic trends and the Cold War; the long-term role of IBM as a player and as a target for upstart entrepreneurs; the growth of software from a hidden element to a major character in the story of computing; and the recurring issue of the place of information and computing in a democratic society. The focus is on the United States (though Europe and Japan enter the story at crucial points), on computing per se rather than on applications such as artificial intelligence, and on systems that were sold commercially and installed in quantities. |
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Digital Image Computing: Techniques and Applications $215 A snapshot of theoretical and practical developments in digital image computing. |
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Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing $16.34 "Digital Ground" is an architect's response to the design challenge posed by pervasive computing. One century into the electronic age, people have become accustomed to interacting indirectly, mediated through networks. But now as digital technology becomes invisibly embedded in everyday things, even more activities become mediated, and networks extend rather than replace architecture. The young field of interaction design reflects not only how people deal with machine interfaces but also how people deal with each other in situations where interactivity has become ambient. It shifts previously utilitarian digital design concerns to a cultural level, adding notions of premise, appropriateness, and appreciation. Malcolm McCullough offers an account of the intersections of architecture and interaction design, arguing that the ubiquitous technology does not obviate the human need for place. His concept of "digital ground" expresses an alternative to anytime-anyplace sameness in computing; he shows that context not only shapes usability but ideally becomes the subject matter of interaction design and that "environmental knowing" is a process that technology may serve and not erode. Drawing on arguments from architecture, psychology, software engineering, and geography, writing for practicing interaction designers, pervasive computing researchers, architects, and the general reader on digital culture, McCullough gives us a theory of place for interaction design. Part I, "Expectations," explores our technological predispositions--many of which ("situated interactions") arise from our embodiment in architectural settings. Part II, "Technologies," discusses hardware, software, and applications, including embedded technology ("bashing the desktop"), and building technology genres around life situations. Part III, "Practices," argues for design as a liberal art, seeing interactivity as a cultural--not only technological--challenge and a practical notion of place as essential. Part IV, "Epilogue," acknowledges the epochal changes occurring today, and argues for the role of "digital ground" in the necessary adaptation. |
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Optical Computing $98.77 High Quality Content by WIKIPEDIA articles An optical computer (also called a photonic computer) is a device that uses the photons of visible light or infrared (IR) beams, rather than electric current, to perform digital computations. An electric current creates heat in computer systems. As the processing speed increases, so does the amount of electricity required; this extra heat is extremely damaging to the hardware. Light, however, creates insignificant amounts of heat, regardless of how much is used. Thus, the development of more powerful processing systems becomes possible. By applying some of the advantages of visible and/or IR networks at the device and component scale, a computer might someday be developed that can perform operations significantly faster than a conventional electronic computer. Author: Surhone, Lambert M./ Tennoe, Mariam T./ Henssonow, Susan F. Binding Type: Paperback Number of Pages: 168 Publication Date: 2010/08/22 Language: English Dimensions: 6.00 x 9.02 x 0.39 inches |
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Motion Computing Motion Digital Pen 50950001 $31.86 Motion Computing Motion Digital Pen 50950001 |
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Alan Turing's Automatic Computing Engine $182.5 The mathematical genius Alan Turing (1912-1954) was one of the greatest scientists and thinkers of the 20th century. Now well known for his crucial wartime role in breaking the ENIGMA code, he was the first to conceive of the fundamental principle of the modern computer-the idea of controlling a computing machine's operations by means of a program of coded instructions, stored in the machine's 'memory'. In 1945 Turing drew up his revolutionary design for an electronic computingmachine-his Automatic Computing Engine ('ACE'). A pilot model of the ACE ran its first program in 1950 and the production version, the 'DEUCE', went on to become a cornerstone of the fledgling British computer industry. The first 'personal' computer was based on Turing's ACE.Alan Turing's Automatic Computing Engine describes Turing's struggle to build the modern computer. The first detailed history of Turing's contributions to computer science, this text is essential reading for anyone interested in the history of the computer and the history of mathematics. It contains first hand accounts by Turing and by the pioneers of computing who worked with him. As well as relating the story of the invention of the computer, the book clearly describes the hardware andsoftware of the ACE-including the very first computer programs. The book is intended to be accessible to everyone with an interest in computing, and contains numerous diagrams and illustrations as well as original photographs. The book contains chapters describing Turing's path-breaking research in the fields of Artificial Intelligence (AI) and Artificial Life (A-Life). The book has an extensive system of hyperlinks to The Turing Archive for the History of Computing, an on-line library of digital facsimiles of typewritten documents by Turing and the other scientists who pioneered the electronic computer. |
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Ubiquitous Computing at Dai Nippon Magitti $3.99 This is the eBook version of the printed book. This Element is an excerpt from Ubiquitous Computing for Business: Find New Markets, Create Better Businesses, and Reach Customers Around The World 24-7-365 (9780137064434) by Bo Begole. Available in print and digital formats. How a leading commercial printer is finding and delivering powerful new value through rich electronic media. Printing is a form of manufacturing, and with manufacturing being supplanted by electronic methods, Dai Nippon Printing (DNP) found it prudent to shift its position in the value chain. However, DNP’s business was largely based on printing content owned by publishing houses. Some new value needed to be found that didn’t compete with DNP’s customers and complemented DNP’s print competencies. |
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Mathematics for Electrical Engineering and Computing $56.95 Mathematics for Electrical Engineering and Computing embraces many applications of modern mathematics, such as Boolean Algebra and Sets and Functions, and also teaches both discrete and continuous systems - particularly vital for Digital Signal Processing (DSP). In addition, as most modern engineers are required to study software, material suitable for Software Engineering - set theory, predicate and prepositional calculus, language and graph theory - is fully integrated into the book. Excessive technical detail and language are avoided, recognising that the real requirement for practising engineers is the need to understand the applications of mathematics in everyday engineering contexts. Emphasis is given to an appreciation of the fundamental concepts behind the mathematics, for problem solving and undertaking critical analysis of results, whether using a calculator or a computer. The text is backed up by numerous exercises and worked examples throughout, firmly rooted in engineering practice, ensuring that all mathematical theory introduced is directly relevant to real-world engineering. The book includes introductions to advanced topics such as Fourier analysis, vector calculus and random processes, also making this a suitable introductory text for second year undergraduates of electrical, electronic and computer engineering, undertaking engineering mathematics courses. The book is supported with a number of free online resources . On the companion website readers will find: * over 60 pages of "Background Mathematics" reinforcing introductory material for revision purposes in advance of your first year course * plotXpose software (for equation solving, and drawing graphs of simple functions, their derivatives, integrals and Fourier transforms) * problems and projects (linking directly to the software) In addition, for lecturers only, http://textbooks.elsevier.com features a complete worked solutions manual for the exercises in the book. Dr Attenborough is a former Senior Lecturer in the School of Electrical, Electronic and Information Engineering at South Bank University. She is currently Technical Director of The Webbery - Internet development company, Co. Donegal, Ireland. * Fundamental principles of mathematics introduced and applied in engineering practice, reinforced through over 300 examples directly relevant to real-world engineering * Over 60 pages of basic revision material available to download in advance of embarking on a first year course * Free website support, featuring complete solutions manual, background mathematics, plotXpose software, and further problems and projects enabling students to build on the concepts introduced, and put the theory into practice |
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Natural Computing $95 The International Workshop on Natural Computing (IWNC) is a platform that brings together computer scientists, biologists, mathematicians, electronic engineers, physicists, and social scientists to critically assess the findings in the field of natural computing. This title contains the papers from the recent workshop, held in Himeji, Japan. |
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A Dictionary of Computing $17.43 In the quickly changing world of computing, staying current is essential. The Dictionary of Computing has been fully revised by a team of computer specialists, making it the most up-to-date and authoritative guide to computing on the market today. With expanded coverage of networking and databases, addition of biographical entries, and feature spreads on key topics such as XML, it is a comprehensive reference work containing over 6,500 entries that is as useful for home and office users as it is indispensable for students of computing. This edition now features recommended web links for many entries, found on the regularly updated Dictionary of Computing companion website, which provides further valuable and up-to-date information. The Dictionary offers wide coverage of computer terms in industry, school, work, education, and the home, including the Internet, multimedia, networks and databases, and security. Terms are defined in a clear and concise manner with helpful examples where relevant. This dictionary is ideal not only for students of computing but for those studying the related fields of IT, mathematics, physics, media communications, electronic engineering, and natural sciences. |
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Standard Handbook of Electronic Engineering $150 The Standard Handbook of Electronics Engineering has defined its field for over thirty years. Spun off in the 1960’s from Fink’s Standard Handbook of Electrical Engineering, the Christiansen book has seen its markets grow rapidly, as electronic engineering and microelectronics became the growth engine of digital computing. The EE market has now undergone another seismic shift—away from computing and into communications and media. The Handbook will retain much of its evergreen basic material, but the key applications sections will now focus upon communications, networked media, and medicine—the eventual destination of the majority of graduating EEs these days. |
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Reconfigurable Computing $87.95 The main characteristic of Reconfigurable Computing is the presence of hardware that can be reconfigured to implement specific functionality more suitable for specially tailored hardware than on a simple uniprocessor. Reconfigurable computing systems join microprocessors and programmable hardware in order to take advantage of the combined strengths of hardware and software and have been used in applications ranging from embedded systems to high performance computing. Many of the fundamental theories have been identified and used by the Hardware/Software Co-Design research field. Although the same background ideas are shared in both areas, they have different goals and use different approaches.This book is intended as an introduction to the entire range of issues important to reconfigurable computing, using FPGAs as the context, or computing vehicles to implement this powerful technology. It will take a reader with a background in the basics of digital design and software programming and provide them with the knowledge needed to be an effective designer or researcher in this rapidly evolving field. Treatment of FPGAs as computing vehicles rather than glue-logic or ASIC substitutes Views of FPGA programming beyond Verilog/VHDL Broad set of case studies demonstrating how to use FPGAs in novel and efficient ways |
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Practical Computing $4.82 Practical Computing has been crafted to address the unique challenges novices face in mastering PCs, combining user-friendly design, creative multi-media tools, and a focus on useful skills students can apply immediately, either at home or in the workplace. Windows Vista, working with the Internet, understanding electronic communication, computer maintenance and security, creating documents, creating spreadsheets, purchasing a home computer, and creating basic Web pages. For professionals who are learning the basics of computers. |
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Mobile Computing $66.91 High Quality Content by WIKIPEDIA articles Mobile computing is a generic term describing ones ability to use technology while moving, as opposed to portable computers, which are only practical for use while deployed in a stationary configuration. Many types of mobile computers have been introduced since the 1990s, including the: Wearable computer, Personal digital assistant/Enterprise digital assistant, Smartphone, Carputer, UltraMobile PC Author: Miller, Frederic P./ Vandome, Agnes F./ McBrewster, John Binding Type: Paperback Number of Pages: 70 Publication Date: 2009/12/15 Language: English Dimensions: 5.98 x 9.01 x 0.16 inches |
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Alan Turing`s Automatic Computing Engine (Paperback) $54.43 The mathematical genius Alan Turing, now well known for his crucial wartime role in breaking the ENIGMA code, was the first to conceive of the fundamental principle of the modern computer-the idea of controlling a computing machine`s operations by means of a program of coded instructions, stored in the machine`s `memory`. In 1945 Turing drew up his revolutionary design for an electronic computing machine-his Automatic Computing Engine (`ACE`). A pilot model of the ACE ran its first program in 1950 and the production version, the `DEUCE`, went on to become a cornerstone of the fledgling British computer industry. The first `personal` computer was based on Turing`s ACE.Alan Turing`s Automatic Computing Engine describes Turing`s struggle to build the modern computer. The first detailed history of Turing`s contributions to computer science, this text is essential reading for anyone interested in the history of the computer and the history of mathematics. It contains first hand accounts by Turing and by the pioneers of computing who worked with him. As well as relating the story of the invention of the computer, the book clearly describes the hardware and software of the ACE-including the very first computer programs. The book is intended to be accessible to everyone with an interest in computing, and contains numerous diagrams and illustrations as well as original photographs. The book contains chapters describing Turing`s path-breaking research in the fields of Artificial Intelligence (AI) and Artificial Life (A-Life). The book has an extensive system of hyperlinks to The Turing Archive for the History of Computing, an on-line library of digital facsimiles of typewritten documents by Turing and the other scientists who pioneered the electronic computer. |
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Digital Humanities $70.1 High Quality Content by WIKIPEDIA articles The digital humanities, also known as humanities computing, is a field of study, research, teaching, and invention concerned with the intersection of computing and the disciplines of the humanities. It is methodological by nature and interdisciplinary in scope. It involves investigation, analysis, synthesis and presentation of information in electronic form. It studies how these media affect the disciplines in which they are used, and what these disciplines have to contribute to our knowledge of computing. Academic departments of the digital humanities typically include technical practitioners as well as traditionally trained scholars with experience or expertise in digital media. Such departments tend to be heavily involved in collaborative research projects with colleagues in other departments. The interdisciplinary position of the digital humanities is comparable to that of comparative literature in relation to literary studies. Author: Miller, Frederic P./ Vandome, Agnes F./ McBrewster, John Binding Type: Paperback Number of Pages: 94 Publication Date: 2010/08/19 Language: English Dimensions: 6.00 x 9.02 x 0.23 inches |
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Folder (Computing) $60.54 Folder, directory, catalog, or drawer, in computing, is a virtual container within a digital file system, in which groups of computer files and other folders can be kept and organized. A typical file system may contain thousands of folders. Files are kept organized by storing related files in the same folder. A folder contained inside another folder is called a subfolder of that folder. Together, the folders form a hierarchy, or tree structure. Author: Miller, Frederic P./ Vandome, Agnes F./ McBrewster, John Binding Type: Paperback Number of Pages: 68 Publication Date: 2010/08/01 Language: French Dimensions: 5.98 x 9.01 x 0.16 inches |
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Cloud Computing $19.99 Cloud Computing: Web-Based Applications That Change the Way You Work and Collaborate On-Line Computing as you know it has changed. No longer are you tied to using expensive programs stored on your computer. No longer will you be able to only access your data from one computer. No longer will you be tied to doing work only from your work computer or playing only from your personal computer. Enter cloud computing—an exciting new way to work with programs and data, collaborate with friends and family, share ideas with coworkers and friends, and most of all, be more productive! The “cloud” consists of thousands of computers and servers, all linked and accessible to you via the Internet. With cloud computing, everything you do is now web-based instead of being desktop-based; you can access all your programs and documents from any computer that’s connected to the Internet. Whether you want to share photographs with your family, coordinate volunteers for a community organization, or manage a multi-faceted project in a large organization, cloud computing can help you do it more easily than ever before. Trust us. If you need to collaborate, cloud computing is the way to do it. • Learn what cloud computing is, how it works, who should use it, and why it’s the wave of the future. • Explore the practical benefits of cloud computing, from saving money on expensive programs to accessing your documents ANYWHERE. • See just how easy it is to manage work and personal schedules, share documents with coworkers and friends, edit digital photos, and much more! • Learn how to use web-based applications to collaborate on reports and presentations, share online calendars and to-do lists, manage large projects, and edit and store digital photographs. Michael Miller is known for his casual, easy-to-read writing style and his ability to explain a wide variety of complex topics to an everyday audience. Mr. Miller has written more than 80 nonfiction books over the past two decades, with more than a million copies in print. His books for Que include Absolute Beginner’s Guide to Computer Basics, Googlepedia: The Ultimate Google Resource, and Is It Safe?: Protecting Your Computer, Your Business, and Yourself Online. His website is located at www.molehillgroup.com . Covers the most popular cloud-based applications, including the following: • Adobe Photoshop Express • Apple MobileMe • Glide OS • Google Docs • Microsoft Office Live Workspace • Zoho O |
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Pervasive Computing $135.77 This book constitutes the refereed proceedings of the 7th International Conference on Pervasive Computing, Pervasive 2009, held in Nara, Japan, in May 2009. The 20 revised full papers and 7 revised short papers presented were carefully reviewed and selected from 147 initial submissions. The papers are organized in topical sections on digital displays, navigation, at home with pervasive applications, sensors, sensors, everywhere, working together, tagging and tracking, methods and tools, and the importance of context. Author: Tokuda, Hideyuki/ Beigl, Michael/ Friday, Adrian Series Title: Lecture Notes in Computer Science Series Number: 5538 Binding Type: Paperback Number of Pages: 408 Publication Date: 2009/05/28 Language: English Dimensions: 9.20 x 6.10 x 0.90 inches |
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Multimedia Computing $42.51 Until recently multimedia has been mainly confined to CDROM delivery. However, since the widespread adoption of the Internet and digital TV, multimedia has become an important medium through which we communicate. This growing importance is reflected in the number of undergraduate courses that include some element of multimedia computing. It is a broad subject encompassing many topics, and this book addresses the key areas that students are likely to encounter during their studies. The book is a clear and concise introduction to the subject, and will help students get to grips with difficult concepts, and understand how they are likely to be assessed. Key features include: learning outcomes for each chapter; brief explanations of key concepts; advice on exams and assessment; tips on common mistakes and how to avoid them. Author: Cunliffe, Daniel/ Elliott, Geoff Binding Type: Paperback Number of Pages: 194 Publication Date: 2005/06/01 Language: English Dimensions: 7.01 x 10.00 x 0.41 inches |
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Divining a Digital Future: Mess and Mythology in Ubiquitous Computing $32.41 Ubiquitous computing (or "ubicomp") is the label for a "third wave" of computing technologies. Following the eras of the mainframe computer and the desktop PC, ubicomp is characterized by small and powerful computing devices that are worn, carried, or embedded in the world around us. The ubicomp research agenda originated at Xerox PARC in the late 1980s; these days, some form of that vision is a reality for the millions of users of Internet-enabled phones, GPS devices, wireless networks, and "smart" domestic appliances. In "Divining a Digital Future," computer scientist Paul Dourish and cultural anthropologist Genevieve Bell explore the vision that has driven the ubiquitous computing research program and the contemporary practices that have emerged--both the motivating mythology and the everyday messiness of lived experience. Reflecting the interdisciplinary nature of the authors' collaboration, the book takes seriously the need to understand ubicomp not only technically but also culturally, socially, politically, and economically. Dourish and Bell map the terrain of contemporary ubiquitous computing, in the research community and in daily life; explore dominant narratives in ubiquitous computing around such topics as infrastructure, mobility, privacy, and domesticity; and suggest directions for future investigation, particularly with respect to methodology and conceptual foundations. |
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Professional Electronic Compass and Digital Thermometer with Clock and Alarm $27.9 Professional Electronic Compass and Digital Thermometer with Clock and Alarm |
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Handbook of Natural Computing (Hardcover) $1300.34 Natural Computing is the field of research that investigates both human-designed computing inspired by nature and computing taking place in nature, i.e., it investigates models and computational techniques inspired by nature and also it investigates phenomena taking place in nature in terms of information processing.Examples of the first strand of research covered by the handbook include neural computation inspired by the functioning of the brain; evolutionary computation inspired by Darwinian evolution of species; cellular automata inspired by intercellular communication; swarm intelligence inspired by the behavior of groups of organisms; artificial immune systems inspired by the natural immune system; artificial life systems inspired by the properties of natural life in general; membrane computing inspired by the compartmentalized ways in which cells process information; and amorphous computing inspired by morphogenesis. Other examples of natural-computing paradigms are molecular computing and quantum computing, where the goal is to replace traditional electronic hardware, e.g., by bioware in molecular computing. In molecular computing, data are encoded as biomolecules and then molecular biology tools are used to transform the data, thus performing computations. In quantum computing, one exploits quantum-mechanical phenomena to perform computations and secure communications more efficiently than classical physics and, hence, traditional hardware allows.The second strand of research covered by the handbook, computation taking place in nature, is represented by investigations into, among others, the computational nature of self-assembly, which lies at the core of nanoscience, the computational nature of developmental processes, the computational nature of biochemical reactions, the computational nature of bacterial communication, the computational nature of brain processes, and the systems biology approach to bionetworks where cellular processes are treated in terms |
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Security in Computing $78.83 The New State-of-the-Art in Information Security: Now Covers the Economics of Cyber Security and the Intersection of Privacy and Information Security For years, IT and security professionals and students have turned to "Security in Computing" as the definitive guide to information about computer security attacks and countermeasures. In their new fourth edition, Charles P. Pfleeger and Shari Lawrence Pfleeger have thoroughly updated their classic guide to reflect today's newest technologies, standards, and trends. The authors first introduce the core concepts and vocabulary of computer security, including attacks and controls. Next, the authors systematically identify and assess threats now facing programs, operating systems, database systems, and networks. For each threat, they offer best-practice responses. "Security in Computing, Fourth Edition", goes beyond technology, covering crucial management issues faced in protecting infrastructure and information. This edition contains an all-new chapter on the economics of cybersecurity, explaining ways to make a business case for security investments. Another new chapter addresses privacy--from data mining and identity theft, to RFID and e-voting. New coverage also includes Programming mistakes that compromise security: man-in-the-middle, timing, and privilege escalation attacks Web application threats and vulnerabilities Networks of compromisedsystems: bots, botnets, and drones Rootkits--including the notorious Sony XCP Wi-Fi network security challenges, standards, and techniques New malicious code attacks, including false interfaces and keystroke loggers Improving code quality: software engineering, testing, and liability approaches Biometric authentication: capabilities and limitations Using the Advanced Encryption System (AES) more effectively Balancing dissemination with piracy control in music and other digital content Countering new cryptanalytic attacks against RSA, DES, and SHA Responding to the emergence of organized attacker groups pursuing profit |
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Ubiquitous Computing for Business Innovation $3.99 This is the eBook version of the printed book. This Element is an excerpt from Ubiquitous Computing for Business: Find New Markets, Create Better Businesses, and Reach Customers Around The World 24-7-365 (9780137064434) by Bo Begole. Available in print and digital formats. Finding breakthrough opportunities to add value in a world where computing is already ubiquitous. Computing has always been about creating results for human use, but in the past, the primary bottlenecks were technical. Today, the bottlenecks are primarily human: cognitive limitations of users, legal and policy constraints on data access, and the economic objectives of businesses. Today’s ground-breaking inventions require deeper knowledge of human, social, business, and political problems.... |
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Digital Media $68.51 Digital media (as opposed to analog media) are usually electronic media that work on digital codes. Today, computing is primarily based on the binary numeral system. In this case digital refers to the discrete states of 0 and 1 for representing arbitrary data. Computers are machines that (usually) interpret binary digital data as information and thus represent the predominating class of digital information processing machines. Digital media ( Formats for presenting information according to Wiktionary:media) like digital audio, digital video and other digital content can be created, referred to and distributed via digital information processing machines. Digital media represents a profound change from previous (analog) media. Digital data is per se independent of its interpretation (hence representation). An arbitrary sequence of digital code like 0100 0001 might be interpreted as the decimal number 65, the hexadecimal number 41 or the glyph A . See also: ASCII, Code. Author: Miller, Frederic P./ Vandome, Agnes F./ McBrewster, John Binding Type: Paperback Number of Pages: 70 Publication Date: 2009/11/24 Language: English Dimensions: 5.98 x 9.01 x 0.16 inches |
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Essential of Quantum Computing $111.53 Quantum computing is very advanced, most recent high speed and high performance computing, often called Nanocomputing having Quantum (Nano) Processor, where data store, address and process in the form of single electron charge instead of conventional current flow. The status data and representation for processing obtain by polarization .i.e. either spin up or spin down motion of quanta in Quantum dots computing and information processing circuits to represent 1s and 0s respectively of digital equivalent quantum format, this phenomenon called Spintronics. This quick book will gives you review, introduction and concept development ideas for Quantum Computing with its delimitations and research in progress. Author: Shaikh Anwar, Mohd Sadique Binding Type: Paperback Number of Pages: 80 Publication Date: 2011/04/20 Language: English Dimensions: 5.98 x 9.02 x 0.19 inches |
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Handbook of Electronic and Digital Acquisitions $9.44 Everything you need to know about adding e-resources to your library's services Handbook of Electronic and Digital Acquisitions steers librarians through the process of evaluating, choosing, and managing electronic resources as they expand their collection development policies to include electronic databases. This handy, how-to guide takes a practical approach to acquisitions, providing commonsense information on basic copyright laws, fair use guidelines and policies, offsite and in-house databases, virtual reference software, EDI, and vendors. The book's contributors draw on their own experiences, providing case studies and helpful evaluation checklists, worksheets, and templates. Electronic journals, full-text databases, and electronic books are altering the traditional purpose of the library as an "archive" for publications. Handbook of Electronic and Digital Acquisitions provides usable tips on the practical aspects of implementing electronic resources, helping librarians develop the potential of digital media as they work to provide their patrons with top quality access and services in a rapidly changing environment. Handbook of Electronic and Digital Acquisitions examines: * evaluating databases for acquisition, retention, and withdrawal * budgeting for electronic resources * measuring user satisfaction * online aggregated databases * licensing agreements * the TEACH (Technology, Education, and Copyright Harmonization) Act * the Digital Millennium Copyright Act * e-mail tools * and much more Handbook of Electronic and Digital Acquisitions is an invaluable aid to librarians working at all levels as they attempt to keep pace with their changing environment. |
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A History of Computing Technology $73.31 This second edition of the popular reference and textbook outlines the historical developments in computing technology. The book describes historical aspects of calculation and concentrates on the physical devices used to aid people in their attempts at automating the arithmetic process. "A History of Computing Technology" highlights the major advances in arithmetic from the beginning of counting, through the three most important developments in the subject: the invention of the zero, logarithms, and the electronic computer. It provides you with an understanding of how these ideas developed and why the latest tools are in their current forms. In addition, it tells many of the interesting stories about both the machines and the scientists who produced them. It focuses on the extraordinary accomplishments of those computer pioneers whose work will stand as proof of their genius and hard work. |
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Personal Computing Demystified $19.95 The fast and easy way to understanding the fundamentals of personal computing. Whether you’re just getting started or you’ve been using PCs for a while, this informative book shows you what you need to know to enjoy many new and exciting adventures in personal computing. First, it covers the elements of personal computing--hardware, software, and the Internet--and then it shows you how to use them to get the absolute most from your personal computing experience. Succinct and easy-to-understand explanations answer all your questions so you can make your PC the powerhouse tool you know it can be. Learn about a wide variety of software that can help you with the chores of life, or turn your PC into a home entertainment center. Get tips for enjoying the wealth of resources and services on the Internet. Find out all about home networking, telecommuting, gaming, digital imagery, and many other aspects of personal computing. Filled with expert instruction, tips, hints, and recommendations for both novice and seasoned PC users, Personal Computing Demystified is your shortcut to mastering personal computing. This all-in-one book explains how to:.:.; Be an intelligent consumer of PCs and related products.; Navigate in the Windows world confidently.; Build a software portfolio for all of your personal computing tasks.; Protect yourself, your family, and your PCs from Internet intruders.; Maintain your PC at peak performance levels.; Set up a world-class home office on a budget. Dr. Larry Long, author of more than 50 computer books, has enjoyed personal computing since the birth of PCs. |
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Digital Revolution $127.45 The Digital Revolution is the change from analog and mechanical electronic technology to digital technology, that has taken place since c. 1980 and continues to the present day. Implicitly, the term also refers to the sweeping changes brought about by computing and communication technology during the latter half of the 20th century. Analogous to the Agricultural Revolution and Industrial Revolution, the Digital Revolution marked the beginning of the Information Age. Central to this revolution is the mass production and widespread use of digital logic circuits, and its derived technologies, including the computer, cellular phone, and fax machine. Author: Miller, Frederic P./ Vandome, Agnes F./ McBrewster, John Binding Type: Paperback Number of Pages: 224 Publication Date: 2010/04/21 Language: English Dimensions: 5.98 x 9.01 x 0.51 inches |
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Bandwidth (Computing) $82.85 In computer networking and computer science, digital bandwidth, network bandwidth or just bandwidth is a measure of available or consumed data communication resources expressed in bit/s or multiples of it. Bandwidth may refer to bandwidth capacity or available bandwidth in bit/s, which typically means the net bit rate, channel capacity or the maximum throughput of a logical or physical communication path in a digital communication system. For example, bandwidth test implies measuring the maximum throughput of a computer network. The reason for this usage is that according to Hartleys law, the maximum data rate of a physical communication link is proportional to its bandwidth in hertz, which is sometimes called frequency bandwidth, radio bandwidth or analog bandwidth, the last especially in computer networking literature. Author: Miller, Frederic P./ Vandome, Agnes F./ McBrewster, John Binding Type: Paperback Number of Pages: 106 Publication Date: 2010/04/23 Language: English Dimensions: 5.98 x 9.01 x 0.25 inches |


US $34.95

















